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El Chapo
duration icon
4h
nr of pers icon
51-250+
persons
location type icon
Indoor
available langs icon
RO / EN

Using “board game” elements, representing historical and national aspects, the players reconstruct the tracking that ended with capturing the boss of the Sinaloa Mexican Cartel, Joaquín “El Chapo” Guzmán Loera, that took place in 2014, before his second escape from 2015.


A team using diagnosis – solving skills and strategic performance is Chapo’s defense and is responsible for organizing the drug Cartel.

The second team accurately replicates the informational topography and discloses the information “fog” with which they confront daily and is represented by the CIA.

The third team personifies a technical – operational Police group that uses interrogation techniques.

The last two teams, that collaborate indirectly through a communication protocol specific to these actions, put into deductive motion their divergent, convergent and strategic thinking orders.


OBTAINED RESULTS:

Analytical and procedural thinking;

Communication and cohesion;

Decision making;

Process and information management;

Logistical strategy.