The game is taking place in 6 virtual months. The countries must coordinate amongst each other, but they also have to answer in front of their people regarding national objectives – the minimum number of provisions, advance in technology and development of energy resources. The purpose of the game is to prevent an attack, but, if it still happens, to win the war. And, because nothing is that simple, the countries speak 6 different languages, and the participants cannot communicate if they don’t have a common language.
The countries can increase their military capabilities, the provisions warehouse, and research can provide new ways to attack the North.
All for a common goal. Information can be shared or kept for oneself, the teams can gain recognition, they can give peace awards or development awards to the main actors of the game.
OBTAINED RESULTS:
Conflict and Stress Management, Leadership;
Strategic thinking development;
Awareness of the common goal and the importance of alignment;
Crisis management. Prioritizing resource distribution;
The importance of collaboration within teams and in the organization;
VUCA - Volatility, Uncertainty, Complexity and Ambiguity